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Live · first scaled cycle running

Instrumented Growth Campaign

A monthly promoted-giveaway growth program for a retail partner, scaled to roughly 10x its prior budget under pre-agreed kill rules, and operated through my AI agent system with human gates on spend and anything that ships externally.

The Problem

Paid growth usually scales blind: spend goes up, attribution gets fuzzier, and nobody agreed in advance on when to stop. A budget owner saying yes to 10x needs the opposite, namely certainty about what every dollar bought, stop conditions negotiated before scaling instead of argued about after, and a report that arrives monthly without being chased. The campaign had to be an instrument, not a bet.

What I Built

A monthly giveaway campaign engine. Promoted YouTube creatives drive entries to a giveaway page whose entry actions generate tracked visits to the partner's site. Every creative carries its own cost-per-visit attribution, spend flows through a live budget tracker, operator hours are logged so output-per-hour is measurable, and the cycle closes with an executive report. Kill rules were agreed before the first scaled dollar was spent. The whole cycle runs through the agent system: agents draft, track, and compile; a human approves spend and sends.

The Cycle · plan to report, monthly

01PlanCreative concepts + budget allocation · few ads, run long through the platform's learning phase
02LaunchCreatives shot, edited, and submitted · evergreen control + challengers as an A/B
03MeasurePer-creative cost-per-visit attribution · budget tracker · operator hours logged
04GovernPre-agreed kill rules checked · pull back if cost-per-visit breaches the line
05ReportMonthly executive report + post-mortem · learnings feed the next cycle

Tools & Stack

YouTube PromoteGleamPer-Creative AttributionBudget TrackerKill RulesExec ReportingSlay OS AgentsOn-Camera Production

Key Results

  • Won a ~10x budget expansion by pitching leadership with instrumentation and kill rules instead of promises
  • First scaled cycle live with per-creative cost-per-visit attribution wired from day one
  • Evergreen control creative: date- and quantity-agnostic ad copy that stays valid across cycles, so a winning ad becomes a permanent asset
  • All creative produced end-to-end: concepts, scripts, on-camera presenting, shooting, editing, placement
  • Operator hours logged per cycle so the program's output-per-hour is a measured number, not a feeling

Challenges & Lessons

The biggest counterintuitive finding came from research before scaling: for broad-reach paid promotion, hand-tuned narrow targeting backfires badly (a real head-to-head showed a custom segment performing 26x worse than the platform's broad algorithm). So the program trusts broad targeting and runs few creatives long through the learning phase instead of churning many. Second lesson: write ad copy with no dates and no prize counts, so a converting ad never goes stale between cycles. And the meta-lesson that shaped everything: agreeing the kill rules before scaling is what turns a 10x budget ask from a leap of faith into a reversible, two-way-door decision. That is why it got approved.

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